Media Education Summit:
Ethics in Digital Games
Today video games are not only perceived as entertainment but also as a valid medium of education. This development has opened new paths for Media Education, particularly the pedagogic capacity of digital games.
The 2015 Media Education Summit will place special focus on the theme of Ethics and Digital Games and aims to address fundamental questions concerning moral choices within and around digital games. In so doing, this Summit will provide an environment for the reflection on and creative engagement with the ethics of and in gaming.
In addition to theoretical issues, this summit will also deal with the question of how a pedgagoically-focused engagement with digital games might encourage the most compelling presentation of their form and content, so that target groups feel addressed and encouraged to actively participate.
The Media Education Summit of the Clash of Realities conference will allow members of the Media Education community to share and discuss current/the(ir) latest research findings, ideas, approaches and good practices through lectures and workshops, as well as deliver solutions for practical challenges involving video games and Media Education.
Responsible for the concept and the program presentation of “Ethics in Digital Games”: Institut für Medienforschung und Pädagogik (IMM) & Electronic Arts GmbH.
Contact: Martin Lorber, mlorber(at)ea.com