Film and Games Summit
Ludic concerns have consistently been at the heart of moving images. Since its inception, cinema has profoundly relied on the ability to play with audiences and to create game motifs. From the playfulness of slapstick comedy to the invention of characters like gamblers and tricksters, from the cinematic construction of specific sites of play like speedways or race courses to the filmic architecture of game spaces like arenas or casinos, from the self-reflexive function of playing with genres to the ludic spirit of mindgame movies: Cinema has developed an extraordinarily rich tradition of playing games with and through film.
Commenting on, and paying respect to, the emergence of cineludic aesthetics, this summit asks: Can the cinematic corpus offer a contribution to the evolution of game motifs and game logics? Can it inspire and provoke the way we think about the philosophy of games? And finally: What more can we learn about video games through the lens of film studies?
Thomas Elsaesser, University of Amsterdam
Bernd Herzogenrath, Goethe University of Frankfurt/Main
Rembert Hueser, Goethe University of Frankfurt/Main
Lorenz Engell, Bauhaus Universität Weimar
see Schedule November 15, 2016
Lisa Gotto: l.gotto(at)filmschule.de