CLASH OF REALITIES

International Conference on the Art, Technology and Theory of Digital Games

November 6 – 8, 2017 Cologne Germany

David OReilly

November 16 / Keynote: Everything and You

Colleen Macklin

November 16 / Keynote: Systems and Sensibilities: Stories from Serious Games

Mark J.P. Wolf

November 16 / Keynote: Worlds Apart?: Game Worlds Versus Other Imaginary Worlds

Eric Zimmerman

November 14 / Opening Keynote

Thomas Elsaesser

November 16 / Keynote: Cinema and Game Spaces: Disorder, Disorient, Disrupt

Miguel Sicart

November 16 / Keynote: Play, games, and the good life

  • Save the Game – Games Preservation Summit

    Many cultural institutions today are concerned with collecting and preserving objects of relevance to human history. Whether these are technical, cultural or political objects – the systematic preservation of artifacts is integral to our engagement with our past and our cultural identity as a society. But history of mankind is also a history of play. In the past, documentation of the culture of play might have been possible with physical toys and instruction booklets, but today many games are played only in a digital space. The rise of video games from a technical curiosity in a niche market to one of the most popular products of art and culture of our time shows that digital games are an important testimony of our recent cultural history and a unique phenomenon that requires comprehensive and systematic preservation. Even though the relevance of games preservation was recognized early on by some, game-preservation today still faces many challenges ranging from technical and methodical to legal questions.

    To discuss these challenges as well as the current state and future of games preservation, we invited representatives from the fields of science, culture and the industry to our Summit on games preservation at this year’s Clash of Realities conference.

    Speakers:

    Andreas Lange, Computer Spiele Museum Berlin
    James Newman, Bath Spa University, Bath
    Stefan Serbicki, Electronic Arts

    Contact:
    Martin Lorber:
    mlorber@ea.com