Digital Games – Transmedia Works of Art
Game Studies Summit
Software is by definition transmedial. Thus, with the transition from industrial to digital culture, the borders previously set by technology between media begin to fade. Not surprisingly, digital games – as a new, genuinely digital form of expression and representation – realize this technological potential for transmediality more than any other cultural software.
Games operate transmedially in that they utilize both a variety of media for their own design as well as incorporate complete works from other media, from paintings to radio shows, all the way to motion pictures. Furthermore, digital games are primed for integration into extensive transmedial contexts, both artistically and economically.
The goal of this summit is to develop a theoretical conception of digital games as ‘transmedia works of art’ and to determine their position in the evolving digital media dispositif.
Mark J. P. Wolf, Concordia University Wisconsin
Eric Zimmerman, NYU, Tisch School of the Arts
Susana Pajares Tosca, IT University of Copenhagen
Andreas Rauscher, Christian-Albrechts University Kiel
James Newman, Bath Spa University, Bath
Hanns Christian Schmidt, University of Cologne
Lubna Odeh, Cnam Paris
Delphine Soriano, Cnam Paris
Federico Alvarez, University of Cologne/ Cologne Game Lab
For Details see Schedule November 15, 2016
Gundolf S. Freyermuth:gsf(at)colognegamelab.de
Hanns Christian Schmidt:schmidt.c(at)uni-koeln.de
Benjamin Beil: benjamin.beil(at)uni-koeln.de