International Conference on the Art, Technology and Theory of Digital Games

November 6 – 8, 2017 Cologne Germany

David OReilly

November 16 / Keynote: Everything and You

Colleen Macklin

November 16 / Keynote: Systems and Sensibilities: Stories from Serious Games

Mark J.P. Wolf

November 16 / Keynote: Worlds Apart?: Game Worlds Versus Other Imaginary Worlds

Eric Zimmerman

November 14 / Opening Keynote

Thomas Elsaesser

November 16 / Keynote: Cinema and Game Spaces: Disorder, Disorient, Disrupt

Miguel Sicart

November 16 / Keynote: Play, games, and the good life

  • Digital Games as Social Environments
    Media Education / Media Ethics Summit

    Virtual worlds offer myriad opportunities to interact socially with others in a variety of ways. Whether playing together on a PC or home console, playing online with friends and strangers alike, or participating in e-sports events as spectators and contestants, digital games provide us with fertile ground for countless offline- and online-communities with unique social dynamics and rules, raising many questions about the specifics of these new social environments. What social and cultural norms are developed within them? How do these social spaces impact the players who participate in them? How do players integrate into these spaces in light of differences in age and background? What social conventions determine the interactions within these environments? Do racism and sexism play a role in these environments? How could these new social dynamics be successfully implemented in innovative media education projects? These questions and many others will be discussed at the media education summit titled “Digital Games as Social Environments” at the international Clash of Realities conference in 2016.

    Angelika Beranek, Hochschule für Angewandte Wissenschaften München & Sebastian Ring, jff
    Kelly Boudreau, Brunel University London
    Johannes Breuer, Albertus-Magnus-Universität zu Köln
    Arno Görgen, Heinrich-Heine-Universität Düsseldorf
    Eric Jannot, waza! Games, Niels Boehnke, Stiftung Digitale Spielekultur, Matthias Uzunoff, Bundeszentrale für politische Bildung
    Michael Lanzinger, Johannes-Kepler-Universität Linz
    Arne Schröder, Georg-August-Universität Göttingen
    Miguel Sicart, IT University of Copenhagen
    Ute Barbara Schilly, TH Köln
    Christian Toth, Johannes-Gutenberg-Universität Mainz
    André Weßel, TH Köln
    Emma Witkowski, School of Media and Communication RMIT University, Melbourne

    See Schedule November 15, 2016

    Angela Tillmann: angela.tillmann(at)
    André Weßel: andre.wessel(at)